League of Legends Terminology
Seen someone use a term in League of Legends and weren't sure what it meant? For your convenience, here's the Learn the League glossary of terms with definitions:
AA – Auto Attack. See Normal Attack.
AD – Attack Damage. May also refer to marksmen, particularly when used in Champion Selection prior to a game starting.
AD Carry – Marksmen. See “Champion Roles & Recommendations.”
AFK – Away from Keyboard.
Aggro – Causing a monster to attack you. Some players may use this to refer to drawing attention from any opponent, including other players.
Ali – Alistar (champion).
Animation Canceling – Moving or performing another action after a melee normal attack has dealt damage or a ranged normal attack has fired the projectile, but before the rest of the animation has finished. Covered in “Attack Animation & Projectile Speed” as well as in Stutter Step, Attack Move, and Awesome Keybinding Trick on YouTube.
AOE – Area of Effect. Items and abilities that hit all valid targets in an area when activated are considered AOE. See also, multi-target.
AP – Ability Power. May also refer to mages. May also refer to mages, particularly when used in Champion Selection prior to a game starting.
AP Caster – Mages. See “Champion Roles & Recommendations.”
APC – Mages. See “Champion Roles & Recommendations.”
Apen – Armor penetration. See “Stats.”
ARAM – Usually refers to the Howling Abyss game map, which was developed from the popular “All Random, All Mid” custom game mode.
Assassin – Champions that are designed to quickly kill their opponents. See “Champion Roles & Recommendations.”
Aura – A persistent area effect, usually around a champion. For example, Sona can maintain an aura that increases the damage of her nearby allies, whereas a champion with a Frozen Heart will reduce the attack speed of nearby enemies.
Auto Attack – See Normal Attack.
B – Recall or fall back. For example, if a player says “I need to b” or “go b” they are usually referring to returning to base.
Backdoor – Attacking structures in a lane when allied minions have not yet reached those structures.
Baron – Major neutral monster on Summoner’s Rift. See “Summoner’s Rift Guidebook.”
Base – The walled areas of the map that house the core structures for each team.
Basic Attack – See Normal Attack.
BC – The Black Cleaver (item).
Blind – Standard game mode for normal (non-ranked) matches where each player picks champions without knowing what champions will be picked by the opposing team.
Blink – Abilities such as Flash and Ezreal’s Arcane Shift that move a champion from one location to another without traveling in between.
Blitz – Blitzcrank (champion).
Blue & Blue Buff – Blue golem pack or the regeneration buff gained from killing blue golem. For example, “defend blue” implies preventing the enemy team from clearing the jungle camp, whereas “may I have blue” is a request to deal the killing blow to the large golem to gain the buff. See “Summoner’s Rift Guidebook.”
Blue Elixir & Blue Pot – Elixir of Brilliance (item).
Bo3 & Bo5 – Best of Three and Best of Five. This refers to the number of matches teams will play against each other in tournaments.
Bot – Most likely refers to the bottom lane, but may refer to AI-controlled opponents in cooperative and custom matches. See “Summoner’s Rift Guidebook.”
Bruiser – See fighters.
Brush – Areas of tall grass that conceal vision. This is used interchangeably with “bush.” See “Summoner’s Rift Guidebook.”
BT – Bloodthirster (item).
Buff – Either a developer-created improvement to a specific element in the game (such as a champion or item) or a temporary bonus gained for a champion. For example, if a patch were released that increased the damage of Infinity Edge, that would be an item buff. Alternatively, if a champion killed the Blue Golem, they would gain a temporary regeneration and cooldown reduction buff.
Burst – How much damage a champion can deliver in a short period of time (as opposed to sustained damage). Assassins tend to be high burst champions.
Bush – See Brush.
BV – Banshee’s Veil (item).
Camps – Areas in the jungle where groups of neutral monsters reside. See “Summoner’s Rift Guidebook.”
Cap – A maximum value. For example, players are capped at six items and a trinket, meaning they can never have more than this number of items in their inventory.
Care – Be careful.
Carry – Champions who deal disproportionate amounts of their team’s sustained damage are often referred to as carries. Carries are often mages and marksmen, and may be weaker relative to other players earlier in the game than they are later on. See “Champion Roles & Recommendations.”
Cass – Cassiopeia (champion).
CC – See Crowd Control.
CD – Cooldowns. For example, “on cd” means an ability or item is on cooldown.
CDR – Cooldown reduction. See “Stats.”
Champion Select – The game lobby immediately prior to a new match loading in.
Channel & Channeling – Certain abilities and actions require a champion to stay focused on the action for their duration. Some channels, such as recalling, can be interrupted with damage. Other channels, such as Katarina’s ultimate, can only be broken by opponents with crowd controls.
Cho – Cho’gath (champion).
Client – Usually refers to the out-of-game portion of the user interface (where you shop, look at profiles, etc.).
Combat Warding – Placing wards mid-combat in such a way that it gives immediate tactical vision. For example, if an opponent is running into brush and a ward is placed in the brush as they enter to prevent juking and allow allied normal attacks and targeted abilities to continue uninterrupted. Another example would be dropping a stealth-detecting ward in Akali’s shroud as she places it, removing her combat advantage.
Combo – Combination. An ability combo is used to denote a set of abilities that work together towards a single goal, such as bursting an opponent down.
Counter – A champion, item, strategy, stat, or game mechanic that works well against an opposing attribute. For example, armor is a counter to physical damage. A “soft counter” is a counter that isn’t absolute or overwhelming; for example, Karthus’ map-wide damage may be soft countered by Soraka’s map-wide heal. A “hard counter” is an absolute counter with an overwhelming advantage; for example, Diana’s entire ability kit is perfectly suited to shutting down Katarina. For example, Diana is considered a strong counter to Katarina
Cow – Alistar (champion).
Crowd Control – Ability that disrupts a champion. This term can include “hard” crowd controls that completely prevent a character from taking most actions (knockups, knockbacks, stuns, suppression, fears, etc.) and “soft” crowd controls that partly prevent a character from action (slows, immobilize, silence, etc.).
CS – Refers to the number of minions killed. Derived from an older term, “creep score.”
Dash – Abilities that quickly move champions from one location to another. Unlike blinks, these have travel time, and many can be stopped mid-way through their path by enemy abilities. In terms of how the game works, dashes such as Vi’s Vault Breaker and leaps such as Tristana’s Rocket Jump often operate similarly.
Default Attack – See Normal Attack.
Disengage – Champions and abilities that either push opponents away or help players fall back from a fight. For example, Janna is a champion with strong disengage thanks to her Howling Gale knockup, Zephyr slow, and Monsoon knockback.
Disruption – Refers to crowd controls and teamfight control or specifically to abilities that can interrupt channeled abilities such as Katarina’s Death Lotus. See crowd control.
Dive – See tower dive.
Dog – Nasus (champion).
Dom – Dominion game mode.
DOT – Damage Over Time. Usually refers to specific abilities that debuff the target and cause periodic damage (such as once per second). DOT abilities can interrupt and delay actions such as recalls.
DOTA – “Defense of the Ancients,” a very popular Warcraft III custom game that laid the groundwork for League of Legends and other successful games. Some players refer to League of Legends as being part of the DOTA genre. See MOBA.
DPS – Damage Per Second. Originally popular in MMORPGs where players could track their exact damage output over a given period of time. Without these stats, League players from an MMORPG background tend to use the term to generically refer champions that deal high consistent damage.
Draft – Draft pick mode where teams alternate banning champions, then players alternate picking champions. This can be used for normal games but is always used for ranked matches.
Dragon – Major neutral monster on Summoner’s Rift. See “Summoner’s Rift Guidebook.”
Duo Lane – When two players, often a support and marksman combination, play together in a lane.
Duo Queue – Refers to entering ranked non-team matches with a partner.
Effective Health – How much raw damage you can take from a source of damage, taking into account both health and armor or magic resist. See “Stats.”
Elo – See MMR.
Elo Hell – See “Introduction to Ranked Matches.”
Facecheck – Walking into brush without prior vision on the area. Generally considered a very risky move.
Farm – Refers either to killing minions or to where a champion is in terms of items. For example, “I need to farm” means a champion needs to focus on killing minions in lane, whereas “that Tryndamere is really farmed” means the champion has disproportionately strong items when compared to other players in the match.
FB – First Blood. Refers to the first death as the result of the enemy team during a match.
Fed – When a player is has acquired enough kills that they’ve become a disproportionately strong threat when compared to others in the match.
Feed – Dying to an enemy player or team. Depending on context, this may imply dying repeatedly, or it may imply dying because of poor decision making. In some cases, particularly when said by toxic players, this may refer to any allied death.
Feeder – Used to insult a player who feeds.
FF – Forfeit (surrender) a match. Typing “/ff” in chat will bring up the surrender vote or vote yes if the surrender vote is already active.
FH – Frozen Heart (item).
Flask – Crystalline Flask (item). Occasionally used to refer to elixirs.
Focus – Used to designate a specific player or objective to target as a group.
Fog of War – The shrouded areas of the map where enemy actions generally cannot be seen. See “Summoner’s Rift Guidebook.”
Freeze – Freezing a minion wave in place by preventing it from moving forwards towards your structures but also preventing the lane from quickly pushing back towards the enemy base. See “Practical Tips & Advice.”
Fighter – Bulkier champions who are designed to deal damage and stay near the front line. See “Champion Roles & Recommendations.”
Fish – Nami (champion) or Fizz (champion).
GA – Guardian Angel (item).
Gank – Moving in for a kill on an opponent with overwhelming force. For example, in the early game a jungler coming to attack a lane a 2v2 lane, thus making it a 3v2 lane, is attempting to gank the lane.
GG – Good game. Polite phrase used towards opponents at the end of a match. May also be phrased “gg wp” meaning “good game, well played.”
Globals – Effects & abilities that are map-wide or have an extremely long range. For example, killing a tower awards global gold and Shen has a global ultimate that allows him to move to an allied player anywhere on the map. Shorter-range ultimate such as Ziggs, Nocturne, and Pantheon are often considered global as well because they can have the same practical effect on matches.
GP – Gangplank (champion).
GP10 – Gold per 10 seconds. Refers to gold over time items such as Philosopher’s Stone.
Harass – Lightly damaging or crowd controlling your opponents in an effort to eventually force them out of lane.
Hard CC – See Crowd Control.
Hard Counter – See Counter.
Hotfix – Developer-created game fix that usually does not require players download an updated version of the game.
Hypercarry – Refers to extremely strong late game carries that, when farmed, may be able to go toe-to-toe with anyone on an enemy team, and can clean up teamfights even without the help of other damage-dealers. Champions such as Kog’maw, Vayne, Tryndamere, and Tristana are some examples of potential hyper carries. These champions can become wrecking balls if a game goes on too long.
IE – Infinity Edge (item).
Inhib & Inhibitor – Inhibitors are structures found at the end of each lane, within the walls of each team’s base. See “Summoner’s Rift Guidebook.”
Invade – Refers to invading the enemy jungle. When used in champion selection or at the beginning of a match, usually refers to immediately invading the enemy jungle as a team to set their jungler behind, pick up kills, and/or place wards.
IP – Influence Points.
J4 – Jarvan IV (champion).
Juking – Movement intended to disorient your opponents and fake them out. For example, intentionally running in a straight line until they’ve aimed and fired a skillshot, then immediately moving a different direction to dodge it. Alternatively, moving in and out of vision (such as between two sets of nearby brush) to prevent them from easily targeting you.
Kass – Kassadin (champion).
Kat – Katarina (champion).
KDA – Kill/Death/Assist ratio. A higher number is better, as it implies gaining more kills and assists than deaths. Usually measured across one match, across a tournament, or across a season.
Kill Lane – When two players enter a lane with the goal of harassing and ideally killing their opponents, thereby shutting them out of lane. This may include a marksman and tank (ex. as Leona and Tristana) or it may include other combinations of champions, such as two fighters (ex. Darius and Volibear), two mages (ex. Veigar and LeBlanc), or other combinations (ex. Cassiopeia and Soraka).
Kite – Maintaining distance on a target while staying engaged in combat with them. For example, Ashe firing slowing arrows at a Nasus and moving away from him between attacks, allowing her to gain more attacks before Nasus reaches her (and potentially allowing her to survive the entire exchange).
Kog – Kog’maw (champion).
KS – Kill Steal. This is a term some players use when they feel someone has landed a killing blow and taken credit for a kill they didn’t earn. ‘Tis a silly term. Often rebutted by saying “Kill Steal? Kill Secured.”
KZ – Kha’zix (champion).
Lane – One of the three main paths extending from from the blue base to the purple base. Each lane contains three towers and an inhibitor, and team minions travel along these paths. See “Summoner’s Rift Guidebook.”
LB – LeBlanc (champion).
LCS – League Championship Series, the official Riot Games tournaments covering North America and Europe.
League of Legends – Among the most popular games ever made, League of Legends is a fast-paced multiplayer arena that pulls elements from the Roleplaying and Real-Time Strategy genres.
Leash – Pulling a monster to beyond its maximum range, causing it to begin moving back to its spawn point.
Leaver – Someone who leaves a game. May be used as an insult when a player appears to quit out of rage or frustration.
Leech – Refers to staying in range of monsters or minions that allies are killing in order to gain experience from the kill. Despite the name, this is generally not considered a negative term.
Liss – Lissandra (champion).
LP – League Points. See “Introduction to Ranked Matches & Draft Pick.”
LW – Last Whisper (item).
Mage – One of the core champion roles in League of Legends, mages are champions who rely on abilities and deal mostly magic damage. See “Champion Roles & Recommendations.”
Marksman – One of the core champion roles in League of Legends, marksmen are champions who rely heavily on ranged normal attacks and deal mostly physical damage. See “Champion Roles & Recommendations.”
Mechanics – Can refer to player skill or game functionality. For example, if someone says “that player has really good mechanics,” it implies they are able to pull off intricate actions with ease (such as moving well between attacks, positioning well, etc.). On the other hand, “Fizz’s Urchin Strike will allow him to dash over walls if his target is on the other side of the wall, but will stop at the wall if his opponent is on the same side of the wall as him,” is an example of a champion mechanic.
Meta – The meta, or metagame, is community-accepted strategy and knowledge that is gained outside the game and is used to determine how the game is played. While the word is used in a huge number of ways, one of the more common is when referring to which lanes are expected to be filled by which players on Summoner’s Rift. See “Where you Belong – The Meta.”
Mercs – Mercury Treads (item).
MF – Miss Fortune (champion).
MIA – Missing in Action. This has largely been replaced with the Smart Ping functionality.
Mid – Mid lane. See “Summoner’s Rift Guidebook.”
MMR – Matchmaking Rating. This is the hidden number that partly determines who you play against and how many League Points you win or lose in ranked matches. Both normal and ranked queues have a hidden MMR. See “Introduction to Ranked Matches & Draft Pick.”
MOBA – “Multiplayer Online Battle Arena,” a term meant to encompass League of Legends and the broader genre of similar games. See DOTA.
Mobility – Refers to how much maneuverability a champion has through dash and blink abilities. Sometimes used in reference to champions with high movement speed as well.
Mord – Mordekaiser (champion).
Morg – Morgana (champion).
MP5 – Mana per 5 seconds, often used as shorthand for mana regeneration gained from items. See “Stats.”
Mpen – Magic Penetration. See “Stats.”
MS – Movement Speed.
Multi-target – Abilities which can affect more than one target are considered multi-target. This is a broad term that includes AOE abilities, but also includes other abilities such as Sona’s Hymn of Valor (which damages the two closest targets in range, prioritizing champions).
Mummy – Amumu (champion).
Naked Inhibitor – An inhibitor that has no tower protection due to the tower being destroyed.
Naut – Nautilus (champion).
Nerf – A developer-created reduction in strength on a game element such as a champion or item. For example, if Ahri’s damage output was reduced in a patch, this would be a nerf.
Nexus – The large protected structure inside each team’s base. Without a surrender, destroying the nexus is the only way to win the game. See “Summoner’s Rift Guidebook.”
Nid – Nidalee (champion).
Normal Attack – The default attack used by your champion when targeting an enemy. For example, when Ashe fires an arrow at her enemy without using any of her abilities, this is a normal attack.
Normals – Generally used to refer to unranked games on Summoner’s Rift, though may be used for Twisted Treeline as well.
Nuke – An ability or ability combo that deals high burst damage.
OGN – OnGameNet, major South Korean television company and tournament organizer.
OMW – On my way.
On Tilt – Playing poorly as a result of performance in previous matches. Playing on tilt is a mental trap that is more likely to occur when continuing to play while on a losing streak. See “Mental Preparedness.”
OOM – Out of mana.
OP – Overpowered.
Orbwalk – See animation canceling.
Ori – Orianna (champion).
Overextend – Moving past where you’re safe in your lane, adding significant risk of being caught and killed by opponents.
Passive – A champion’s passive ability. Often used for strong passives, such as determining whether Zac or Anivia have had their passive put on cooldown, removing their ability to revive from death.
Patch – Developer-created update that must be downloaded and upgrades the game to a newer version.
Pathing – How champions and other units move around the map, particularly in regards to moving around terrain and other units. Pathing tends to be discussed when something unnatural or unexpected happens (such as a minion going somewhere it shouldn’t or a champion being unable to get past a group of minions to secure a kill).
Peel – Removing or disrupting an enemy currently attacking an ally, usually through crowd control, similar in concept to peeling an orange.
Philo – Philosopher’s Stone (item).
Pink – Pink vision ward, especially used to identify locations that may have another ward or are vulnerable to stealth champions.
Plays – Refers to game events that showcase solid player skill. For example, if a Nidalee escapes from an enemy team through their own jungle, a caster may exclaim “the plays!” May be used sarcastically.
Poke – Long range damage, usually on a short or moderate cooldown that allows it to be used somewhat frequently. For example, Nidalee’s Javelin Toss is an example of poke, whereas Ziggs’ Mega Inferno Bomb ultimate has too long of a cooldown to be considered poke.
Pool – Usually refers to the summoner platform, may refer to Vladimir’s Sanguine Pool.
Positioning – Refers to where a champion is during engagements. May also be used positively or negatively to imply good or bad play. See “Positioning.”
Pressure – Creating an area that opposing players must choose to defend, either through pushing or grouping in that area. Creating an imbalance of power somewhere on the map.
Proc – When passive abilities or items cause an effect this is referred to as a proc. Originally the word was used to refer to “programmed random occurrence” and applied specifically to random events. In this context, Quinn’s Harrier passive would be considered a proc when it randomly applies to a target. However, the word is also commonly used to refer to non-random effects. For example, a player may say they used an ability to proc their Lich Bane, even though the Lich Bane is guaranteed to activate.
Pub & Pug – Refers to members of a team that are not part of an organized party. For example, if three players queue together to join a 5v5 match, those three members may refer to the other two players on their team as either of these terms. ‘Pub’ literally refers to public, and was frequently used in custom matches on Battle.net servers, including the original DOTA. ‘Pug’ literally refers to ‘Pick Up Group,’ a term used to refer to a party - or members of a party - joining to complete dungeons in MMORPGs such as World of Warcraft. Both terms are totally interchangeable in League of Legends.
Pubstomp – Insult that implies playing against a team and easily killing them due to their lack of skill and coordination. Derives from the word “pub.”
Push & Pushing – Moving minions in a lane towards the next objective in that lane. Alternatively, this can be used as a term for damaging a tower when minions are already present. See “Practical Tips & Advice” and “The Impossible Decision.”
Quickcast – Ability toggle in the hotkey options which enables instant casting of abilities. See “Quick Cast (Formerly Smart Cast).”
Ranged AD Carry – See Marksman.
Ranked – Generally used to refer to Ranked games on Summoner’s Rift, though may be used for Twisted Treeline as well.
Red & Red Buff – Red Lizard pack or the damage& slowing buff gained from killing red lizard. For example, “defend red” implies preventing the enemy team from clearing the jungle camp, whereas “may I have red” is a request to deal the killing blow to the large lizard to gain the buff. See “Summoner’s Rift Guidebook.”
Red Elixir & Red Pot – Elixir of Fortitude (item).
Report – Submitting a complaint about a player to the Tribunal through the post-match reporting system. Often used as a threat.
Resources – Mana, energy, or specialized stats that are required for champion abilities.
Riot Games – Riot Games Inc. is the company that develops League of Legends.
RNG – Random Number Generator. Often used in the context of bad luck, particularly in regards to abilities that appear to rely on random chance. For example, if Brand’s ultimate bounces to several full health targets but never hits the player with a sliver of health remaining, a player may complain about “bad RNG.”
Root – A specific type of crowd control that locks your character in place but doesn’t stun you. See Crowd Control.
RP – Riot Points.
Scaling – The rate at which champions, items, or abilities increase in strength. For example, Lux’s abilities scale with their rank and her ability power.
Scrim & Scrimmage – Matches where professional teams play against each other in an unranked, non-tournament setting for the purpose of practicing and improving.
Sej – Sejuani (champion).
Shop – The area near the summoner’s platform where players can purchase, refund, and sell items. See “Summoner’s Rift Guidebook.”
Shotcaller – A shotcaller makes critical decisions and communicates them to their team in real time. In the tournament scene, almost all teams will have a shotcaller. Among other things, this player may tell the team who to focus down in a teamfight, or decide when to initiate or fall back from fights during a tense standoff.
Siege – Applying pressure to an enemy structure while enemies are nearby with the end goal of destroying the structure.
Skillshot – Abilities that are not targeted on a unit or do not automatically acquire a target are skillshots. These come in many forms, including line skillshots such as Lux’s Light Binding, area effects such as Leona’s Solar Flare, and movement abilities such as Gragas’ Body Slam. While skillshots encompass a huge number of abilities in League of Legends, players will tend to use it to refer to damaging and avoidable abilities.
Smartcast – See quickcast.
Smurf – Secondary accounts for players with a fairly large amount of game experience. See “Beating the Smurfs.”
Snare – May refer either to a crowd control that slows a champion or a root that prevents movement. See Root, Crowd Control.
Snowball – When a player or team gains progressively more power by capitalizing on their previous gains. For example, if a Tryndamere picks up a kill in lane, then returns with items he was able to afford due to the kill, he may find it even easier to get the next kill; soon, he may “snowball” out of control.
Soft CC – See Crowd Control.
Soft Counter – See Counter.
Solo Queue – Refers to ranked non-team matches on Summoner’s Rift.
Split Push – When a team divides into smaller groups to push more than one lane. See “Practical Tips & Advice” and “The Impossible Decision.”
SR – Summoner’s Rift game map.
SS – See MIA.
Steroid – Abilities or passives that provide significant increases to certain stats such as attack speed or attack damage.
Stutter Step – See animation canceling.
Summoners – When used in game or in the pre-game champion selection, usually refers to summoner spells.
Summoner’s Platform – The location where players begin each match and where they will return if they recall. See “Summoner’s Rift Guidebook.”
Support – One of the core champion roles in League of Legends, support are champions who may bring utility in the form of heals, shields, crowd controls, auras, buffs, or debuffs. These champions excel at enhancing their team through means other than raw damage. See “Champion Roles & Recommendations.”
Suppress – Particularly strong form of crowd control that locks both the aggressor and the target down. Most supressions are targeted, have a decent duration, and cannot be removed without a Quicksilver Sash or Mercurial Scimitar.
Sustain – Stats and abilities that allow players to regenerate health and/or resources over time. For example, purchasing lifesteal items such as Vampiric Scepter and Bloodthirster allow a marksman or fighter to sustain their health over time. A duo lane that has a Sona is an example of a lane that has sustain.
SV – Spirit Visage (item).
Tank – One of the core champion roles in League of Legends, tanks are suited to control the chaos of teamfights by disrupting and crowd controlling their opponents. Tanks are often able to soak up large amounts of incoming damage, making them ideal for being in the front line. See “Champion Roles & Recommendations.”
Tencent – Tencent Holdings Limited is a Chinese company that acquired Riot Games Inc. in 2011.
TF – Twisted Fate (champion) or Trinity Force (item).
Tilt – See On Tilt.
Top – Top lane. See “Summoner’s Rift Guidebook.”
Tower – Though officially referred to as turrets, the defensive structures in each lane and defending the nexus are most popularly referred to as towers. See “Summoner’s Rift Guidebook.”
Tower Dive – Ganking or attacking players under their own towers, usually for an extended duration that requires taking multiple tower shots.
Tower Hug – Staying close to an allied tower for protection.
Toxic – Refers either to players or champion mechanics. Players who bring down the enjoyment level for others in the game they take part in (ex. insulting, trolling, leaving early) are considered toxic. On the other hand, game developers have occasionally referred to some champions as having a toxic impact on the game, thus requiring design changes; in these situations, these champions were considered to make gameplay considerably less enjoyable for their opponents, and in some cases, for their allies as well.
TP – Teleport (summoner spell).
Trade – Players engaging each other in a brief skirmish that does not result in a kill. A favorable trade is one in which your champion comes out ahead of your opponent.
Tri – Trinity Force (item).
Tribunal – Player-run justice system that evaluates reports and decides whether to punish or pardon players based on their actions.
Troll – A player who intentionally disrupts play, insults players, or otherwise negatively influences a match.
Tryhard – An insult meant to make fun of someone for “trying hard” to win a game. When a player uses this phrase, it’s usually a sign that they have absolutely nothing worthwhile to contribute.
TT – Twisted Treeline 3v3 game mode.
Turret – See Tower.
Ult – Ultimate ability. Most champions have a powerful ultimate ability which cannot be unlocked until several levels into the game.
UP – Underpowered.
Urf – Urf was a manatee character introduced for April Fools in 2009. He is occasionally referenced in other trivia and champion skins.
Urfwick – Urfwick is a skin for Warwick released for April Fools of 2010. Warwick ate Urf.
Vision – See Fog of War.
Wave Clear – How quickly a champion or team can clear minion waves. This is an important factor in how easy it is to take down enemy structures and how necessary it may be to tower dive an enemy team.
Wombo Combo – A combination of abilities that completely obliterates a player or team, especially when orchestrated with abilities from multiple players.
Zhonya’s – Zhonya’s Hourglass (item). Because the activated portion of this item allows for brief invulnerability, this may be used in order to determine whether the item is available.
Zone – Refers to the act of preventing players from gaining experience and gold by actively blocking them. This may be accomplished through the threat of force rather than the application (ex. Teemo can no longer safely farm because Pantheon is blocking his path, and a spear from Pantheon will kill or critically wound him). Can also refer to areas of the map and the jungle, specifically in regards to zone control.